![]() There are also many frameworks which have common or similar. The following models should be fast enough for Xcode, but YMMV 4th-generation MacBook Pro (2016) 3rd-generation Mac Mini (2014) 2nd-generation MacBook Air (2017) 5th-generation iMac (2015) When you’re looking for a Mac or MacBook to purchase, make sure it runs the latest version of macOS. And ya - iTunes is also running in the background for playing music. Whether you develop in Objective-C or Swift, you can bring that with you to Mac development. Apple Mac mini server Mid 2010 model Intel core2duo T8800 2. ![]() Sometimes I use Cheetah 3D for modelling. I often have Photoshop and Illustrator running alongside Xcode during the development phase. There is a considerable price difference between the two, and I wanted some feedback on whether the current MacBook Air is adequate for the purpose of iOS Development. I’m looking to purchase a new MacBook and am trying to decide between the MacBook Air and MacBook Pro (without Touch Bar), both 13” and 256GB hard disk capacity. ![]() However over the past year, the simulators (especially iPhone X) run extremely slowly, and there are unresolved issues with the Graphics Card as mentioned on these threads. Over the years I’ve upgraded its RAM to 8GB and also replaced the original HDD with an SSD drive. ![]() I develop iOS games and am currently using a MacBook Pro 13” (early 2011), with an Intel Core i5 2.3 Ghz processor. However I’d really appreciate some inputs on the following, with regard to the current Macbook range. This question has been discussed in the past, so apologies in advance for raking it up once again.
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